Special Delivery TE

image: finalbanner

Finally, after 7 Alpha releases , 2 beta releases , uncountable private tests , 3 ETTV Showmatches , approximately 3month time and several newsposts I am proud to release Special Delivery TE in final status. I have not made big changes from Beta2 because it was nearly bugfree, but you can view the full changelog at the bottom of this newspost.

You can download the map here and as always test it on the #YCN-Gaming testserver: 78.129.196.29:37000 (a big thx to #YCN-Gaming & own3d.at at this position!)

Wolfenstein: Enemy Territory
Custom multiplayer map

Name: Special Delivery TE
Version: Final
Filename: sp_delivery_te.pk3
Release date: 25.05.2008

Original map by: Apple & GW

Modified by: jump3r & eiM & Snake
E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage: http://community.eicher.tv


= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS


= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de


= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround

v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...

te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift

te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights

te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again

te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)

te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)

te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window

te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction

te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug

te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall


Snake
antman
aQUTE
bo
Domi
jump3r
ng
SPU9
w0nd3r
Meez
eicher
Apple
GW
teente
ag0n
kyra


Finally I can only say that it was a great project which got alot input and brought the feeling of ET being alive back to me and I hope that the map will get accepted in upcoming competitions, but already the poll on the right looks very promising!

As a sidenote I would love to see some people joining #et-domination , as the channel for the W:ET Domination Mod, which I'll try to get back alive in the nearer future!

Have a nice day,
Germany eiM & Belgium Snake & Czech Republic jump3r
Comments
51
second, well done. cb mappool pls :)
Nice work!

Now get this map back into the competition!

Just checked it out. Found some missing textures. Better check it out next time :P
well done imo
<3 snaake
Nice work, et needs guys like Eim, im your #1 fanboy!
nice! once have finished this u can take some other map and fix it as well or make a new one! 88DDDDDD
i want karsiah back
no way. oasis imo! karsiah is just cheap copy of oasis :<
Parent
awesome job!
credits goes to nicker for making this nice and SPECIAL map and beta releases.
its a nice guy.

image: nick_bakker-350
nice job ! finally got good fps in this map :>
hope this map is going to be played @ cdc,cb,esl,other cups
n1 eiM now a 6o6 cup pls =))
Really nice map :)
NEED ET_BEACH !
nice job :>
Hope it starts getting played more often(instead of the shitty braundorf)... Nice work and thanks for the "special thanks" :D

Keep the good work

ps: we need a "supply like" map !!! Litle.. easy.. nice fps.. enjoyable.. nice gfx.... what are you waiting for? :D
MATE I FAKIN AGREE, MATE! ..RIGHT MATE ?!
Parent
:DDDDD IM ALWAYS RIGHT! AINT I?
Parent
supply nice?

my i-hate-ag0n meter [|||||||||||||||||||||||||||*|||||]. be careful!!!
Parent
I ain´t really familiar with the "original" version, I haven´t liked it and so I haven´t played it a lot.

What are the changes concerning gameplay?
http://www.crossfire.nu/?x=article&mode=item&id=165 that was about the beta1 but the overall mapinfo is still correct ;)
Parent
good job
;}
poll on right btw :D
well done snack!
omg just name it delivery.pk3, not some fdsfs_dsfdsf_Dfsfds.pk3
yes please, all of them.
Okay great work, now go and make more maps <3
reactor oke
village oke
well done
we need more maps like village,et_ufo and all these retromaps.
agree to chrzz!
Parent
great work. no doubt! :D

hope to see you working on other projects in the near future :)
nice work eiM!!
thanks for not naming it sp_delivery_te_final
;p thougt about it =)
Parent
Quotebut already the poll on the left looks very promising!
right you mean? :/ or is that your website :P
why antman never shows his face in the community, i see alot of times he helps but none knows him :P
you have a point there :P fixxed

well he just pmmed me and gave me the etpro location files which are very nice for the fireteam position information =) i wouldn't have been able to do that^^
Parent
he is a mysterious man :d i used alot of his scripts ^^
Parent
no need to make too much noise about me, I like it here in the background ;)
Parent
This should be played way more in cups from now on.
Well Done :)
even though I haven't really tested it yet I say "great job" and nice effort from you guys. Now go on to next map =)
suckage :D
gj! spDe<3
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