• 25 Aug 2009, 19:53 • News
Just released in the States, Wolfenstein has taken a comfortable position as the best selling video games on both PC and console. A remarkable performance when one considers this latter market is usually dominated by Nintendo, with Wii Sports Resort at the number one spot and Wii Fit and Mario Kart Wii at third and fourth position respectivly. A mere 2000 units seperate big N and Activision at this time, but one should keep in mind Wii Sports Resort is only sold on one console, wheras Wolfenstein is available on PC, Xbox 360 and Playstation 3. Nevertheless when we only look at one gaming system at a time, Wolfenstein is the best sold game on all of them, the best sold game on every platform it supports.
This succes was somewhat expected if you look at the fame of other iD software games. Still, it remains a question if Wolfenstein can remain in the top charts for several weeks. Actually, there is a lot of doubt. A couple of days before the official 18th of August release date, a leaked beta appeared on crossfire.nu The members of the site, most of them concerned with competetive aspects of esports, waited for years for the sequal to RTCW. A couple of days after the leak, Peter Sokal, aka Mr. Wolfenstein, expressed his malcontent and threatened people who spreaded the beta. He also added that the beta, critisized by a lot of fans, did not look like the final release at all.
The disillusion was big during my first hours of play. Considered to be a fast paced game, based on the Quake 3 engine, Enemy Territory charmed because of its speedy action and its gameplay mixing long duels with obligatory objectives. However Wolfenstein, which adopted the id Tech4 engine, is much slower. Worse, one cannot shoot and sprint at the same time. Also Ironsight was added, which really wasnt to the taste of die hard purists, who quickly named the game CoDenstein. One could point out all the differences between ET and Wolf, but the one thing to keep in mind is that the overall gamefeeling which attracted thousands of players is completely different in the new Wolfenstein.
In the meantime accusations are showing up on numerous community sites, blaming Id Software for not taking into account the errors and flaws of their previous title, ET:QW. The game, in spite of its decent playerbase, was never at the epicenter of the First Person Shooter genre. With the latest Wolfenstein franchise game the series has taken a commercial turn. Numerous features and gameplay elements have been copied off other popular games. With COD:MW2 coming out soon, it seemed like they made a CoD copy, to not frustrate the huge playercommunity it represents. However, if somebody wants to play a game resembling CoD, he will wait for its sixth generation spinoff, rather than spending money on Wolfenstein which needs a very powerful PC to run smoothy.
Nevertheless, this new game should not be burried too quickly. No game was ever perfect out of the box or adapted to the needs of competition. It allways takes some time for mods to develop, games to reach their full potential. Already a mod is in the making by some influential ET modders (hannes, chris and syd), trying to correct some of the basic flaws in the game, making the game more professional (WolfPro). The matches are played 5 against 5 and some teams already have a lot of experience in playing the game, as in the case of Mamut.si, which is the SK gaming of Enemy Territory. They recently joined Wolfenstein under a new but all to familiar tag: Dignitas. They hope to continue their domination over the Wolfenstein series.
In short, despite all the bugs and defects the game can be blamed for, it might appeal to casual gamers with its great single player campaign, but also to hardcore gamers if a good mod is developed. Only time will tell ...
This article was originally posted in french on the Against All Authority website. This original post was written by KDL. I tried to stay as close to the original translation as possible but a couple of nuances might have slipped in while translating and rewriting.