• 16 Apr 2012, 20:15 • News
You may of seen all of the random journals & forum posts about this new mod called ET:Zombies. Well I took the time to speak to the team behind this mod, and I think you will find this mod of interest to the ET Community.
You can find all the information about ET:Z and what's going to be avaible, screenshots from game and interview with entire team in this news post.
First of all you should know who is making this mod so I introduce you ET:Z team members and their functions:
CLICK HERE TO SEE LINEUP[/b]]Danje - Programmer, Web, Graphics
Nitrox* - Programmer
Ethr - Programmer
Speer - Map, Web, Graphics, Sound
BlAcky - Map, Graphics
BackSnip3 - Modeller
Ischbinz - Modeller, Player Models
Infinity - Web
Sephos - Graphics
moPPel - Graphics
Millan - Graphics
Dutchman - sponsor, Linux compiler
Danje started the idea of making mod few months ago and I guess we should thank him for that, let's hope for something fresh to ET Scene.
I had chance to ask him some questions(also Nitrox answered few of them because Danje had some problems with his son :D):
CLICK HERE TO SEE INTERVIEW[/center]]
Hello guys, can you please introduce yourselves?
Hey, my name is Dan (Danje) and I'm 21 years young. I don't really have many hobbies apart from PC's lol. I do freelance programming for a few small companies which supplies enough money to live on, but my aim is to enter into a decent company(not game programming related). I am not even a C programmer and I have only been expanding on my knowledge of C for 2 months and 2 weeks now.
My main programming experience is in .NET and I've been programming since I was 14.
What is ET:Zombie?
ET:Zombies is a modification to an old game called Wolfenstein: Enemy Territory, released in 2003 as a free standalone game. ET:Zombies was first aiming to be a very small mod which would be played by a few people for 10minutes or so when they were bored. In ET:Zombies you have 2 classes, Humans and Zombies, the Humans replace the Allies and Zombies replace Axis. There's 2 different game modes inside ET:Z which will constantly change as we go along. The first game mode is LMS known as Last Man Standing and the Zombies have to attack and kill the Humans. The Humans have to survive as long as they can before being turned into zombies themselves. During this time they can rack up points/kills and these are to be saved in our XP SAVE system, now known as PTS (POINTS). We then have the OBJ known as Objective game type, this is where the Humans have to defeat the Zombies by building forts and defences, and transmitting important radio signals to their comrades using the radars supplied in the maps. These objectives are being made as we make maps, and are quite limited at the moment. It's a team based game, not a single shoot zombies kill game.
Who are the members of your team and how you met eachother?
Danje – programmer – he founded this mod and coded the basic base of this mod for 1month and a half.
N!trox' – programmer – he joined in with the development of the mod after speaking to Danje on Splash Damage forum. He was interested in helping and he decided to join the team when he tested out the mod on Staatschutz server.
Speer & BlAcky- Mappers – Speer joined also through Splash Damage after he seen a few posts by Danje regarding the ET:Z project. He first started helping by trying to convert the standard 6 maps to Zombiefied monstrous glory! BlAcky who's a known mapper amongst the Crossfire community joined after PM'ing Danje saying he could offer some help, and he joined from there. He's been developing a map called Hospital. Speer made ColdfortZombie & Sewers.
Ischbinz & BackSnip3 – modellers – both of them joined once again through Splash Damage forum, and have been of a big help to this mod, which is what makes this mod special. BackSnip3 was of a big help with his effort into his models he has created such as the medpack, ammopack & baseball bat (soon to come chainsaw). Ischbinz has made the models for the zombie side, he continues to make them now.
Sephos, moPPel & Millan - graphical - all these guys supply graphical work for ET:Z and met through Crossfire.
Who's the game/modification aimed at?
ET:Z is aimed at everyone, it's not just for the pro's at Crossfire. The main thing we took into consideration was to not serperate the community at it's current state. We aim for this mod to be played between the JayMod to ETPro players and to all unite and have fun, This game is about fun and playing as a team to succeed the goals, and to also get an awesome scare and feeling whilst playing with them friends! We want this mod to be fun for everyone!
What can we expect in the final game?
Well you can expect everything that was expected inside the journals I've made at Crossfire, minus the kittens. We want this game to feel complete which is why release so many revisions for you to test and give feedback on. We have no target date set on when this game will be finished. When the game is at a finished state expect an awesome experieince different from ET in so many ways, but unique like ET is ;). We can only offer so much in a mod based on an old game, and building such an atmosphere is a hard job, it's not like we have great or any support for high quality textures & lighting effects like you'd see in L4D2. We aim to bring to you a mod that is playable by all and has an awesome feeling to it that will leave you scared or happy? I don't know which?;) Just expect zombies & blood!
Why start this project?
I started this project as I thought I would just like to spend some of my time programming a small modification to ET. I've never actually played a ZOMBIE MOD inside ET before, and I don't think anything like this exists. I am not the best programmer in the world but experience is priceless, so I started for experience and to bring all the players together in 1 mod for some fun :)
Where can we test ET:Zombie mod?
ET:Z can be tested @ 184.108.40.206:27000 (this is the server that gets updated the most)
Where can others give suggestions and feedback?
#zombiemod.et @Quakenet , CrossFire-PM @ Danje and the other Developers :) Also you can visit our website: www.zombies.tk
Detailed/technical specification about this game
Without repeating myself too much, the game is a conversion of Enemy Territory based on my idea of zombies and how they would be/act (lol). The game will run on 3 platforms, Windows, Mac & Linux and will be around 140Mb worth of files at finish date. The game will work with your current ET install and will not affect other files inside your ET directory. It requires an internet connection of course and friends?:)
Anything else you'd like to say, or thank someone?
We'd like to say thank you to our sponsors who're on our website, and all of those who've offered support (of which are also mentioned on the website). <3 Ethr, N!trox', Speer, BlAcky, BackSnip3 & sponsors!I would also like to bring to your attention a mod called OpenWolf – link here: http://www.moddb.com/games/openwolf
Just please save www.zombies.tk to your favourites!
I hope the interview wasn't too long ;).
So what next? Maybe you would be intresting in graphics? Will the mode have some horror climate?
Here are some screenshots so you can rate it by yourself:
As you can see these guys are doing great job so far, it would be dumb not to help them. Just stop saying that ET is dead, just do something to make it alive - ET:Z team is doing their best to prove that :) Give them some feedback - test their mod, give some suggestions in the comments below or maybe even help them making it!
I belive that in few months this modification will be played by many ET players and maybe we will have as much as for example with hide&seek. So if you're bored and got some bunch of friends to play with, this is definitely worth trying out.
#zombiemod.et /q DanjeETZ