• 16 Oct 2018, 23:03 • Journals
so I had a tought while in my shower about my beautiful game and the wonderful times and the amount of flames it generated as frequently as anything else.
What would I if anything - change regarding the typical/most used maps in the competitive scene.
Talking in both scenarios 3v3/6v6.
For example I'd always claim that sw_goldrush_te is the best map in the whole game as it's really balanced and only thing that can fuck you up are spawntimes that allow the axis to push out.
Supply close 2nd inbehind, but that first stage is way too dependant on spawntime, so either creating a way to success upper balcony through the upper tunnel or make don't have doors on the "open doors" side but have a wider entrance as a solution (0_o)
radar - imo the absolutely worst map due to how big it is and how incredibly annoying it is to get somewhere - it can take half of your spawn to get somewhere and while you try to get there, you are getting short from far away (not everyone is gav's level of speed)
bremen - actually my fav map to play as it's mid-distance to almost anywhere, but the 2nd(getting CP) stage can get extremely hard for allies if playing vs better opposition, could get more balanced by having a "broken wall" instead of the two windows (one would be broken/bigger space to shoot into) in library + destroyable fence by dyna into axis spawn last stage
frostbite - i would remove collisions on railings and probably make the lower/under cp window bigger (more hieght to it), otherwise it's a proper fun map
adlernest - no fucking clue tbh