# plz help me solve this unsmooth edges problem

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12 Nov 2009, 19:30
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Journals

crossfire forum topic r_lodcurveerror didnt quiet help and i think the problem is something in my cfg.

So plz cfg experts help me solving this problem :)

So plz cfg experts help me solving this problem :)

If it's not your config there's always a lot of websites that show you what the settings of your graphics driver do.

Either way, you're a dumbass for not looking first before asking.

(to be not insanely critical, sounds like anti-aliasing issue to me, play with higher if you want smoothness and crappy fps)

and im pretty sure it can be solved without anti aliasing since its really flashing it arent just unsmooth edges, and for instance quakelive has much smoother edges without aa on too ...

+ i said already multiple times i want to get rid of it without anti aliasing so instead of reading google read my topic

tried setting it "1"?

seta r_ati_fsaa_samples "0"

seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"

seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"

seta r_ati_truform_tess "0"

seta r_cache "1"

seta r_cacheModels "1"

seta r_cacheShaders "1"

seta r_clampToEdge "1"

seta r_clear "0"

seta r_colorBits "32"

seta r_colorMipLevels "0"

seta r_customaspect "1"

seta r_customheight "600"

seta r_customwidth "800"

seta r_depthBits "24"

seta r_detailTextures "0"

seta r_directedscale "1"

seta r_displayRefresh "120"

seta r_dlightBacks "1"

seta r_drawEntities "1"

seta r_drawFoliage "0"

seta r_drawSun "0"

seta r_drawWorld "1"

seta r_dynamiclight "0"

seta r_ext_ATI_pntriangles "0"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "1"

seta r_ext_gamma_control "1"

seta r_ext_multitexture "1"

seta r_ext_NV_fog_dist "0"

seta r_ext_texture_env_add "0"

seta r_ext_texture_filter_anisotropic "0"

seta r_facePlaneCull "1"

seta r_fastsky "1"

seta r_finish "0"

seta r_flares "1"

seta r_flareFade "5"

seta r_flareSize "40"

seta r_fullscreen "1"

seta r_gamma "3"

seta r_glDriver "opengl32"

seta r_glIgnoreWicked3D "0"

seta r_highQualityVideo "1"

seta r_ignoreFastPath "0"

seta r_ignoreGLErrors "1"

seta r_ignorehwgamma "1"

seta r_inGameVideo "0"

seta r_intensity "1.5"

seta r_lodBias "2"

seta r_lodCurveError "250"

seta r_lodScale "5"

seta r_mapoverbrightbits "2"

seta r_mode "4"

seta r_normallength "0.5"

seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

seta r_overBrightBits "1"

seta r_picmip "3"

seta r_primitives "0"

seta r_railCoreWidth "1"

seta r_railSegmentLength "32"

seta r_railWidth "16"

seta r_rmse "0"

seta r_roundImagesDown "0"

seta r_showtris "0"

seta r_simpleMipMaps "0"

seta r_singleShader "0"

seta r_smp "0"

seta r_stencilbits "8"

seta r_stereo "0"

seta r_subdivisions "20"

seta r_swapInterval "0"

seta r_textureAnisotropy "1"

seta r_texturebits "32"

seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

seta r_trisColor "1.0 1.0 1.0 1.0"

seta r_uifullscreen "1"

seta r_verbose "0"

seta r_wolffog "0"

seta r_zfar "0" + set r_displayrefresh to the right value