• 12 Nov 2012, 20:39 • Tutorials
This is a sequel/add-on to Mztik's article which can be found here:
First of all, this Tutorial is mostly for the newer/younger players who don't play ET on a fairly high level and would like to get there. But it's also for those, who just need some more knowledge. I've put here many things which people tend to forget/don't know about, while playing ET.
I have played this game a lot and often I see people making mistakes which they could easily avoid. Everyone makes mistakes, but the goal is to minimalize the mistakes.
So here are a few tips how to play better, help out your team, get further and achieve more.
Selfkilling is a very important factor while playing ET. It's not useful all the time, but it helps you to prevent getting fullspawns or push out and kill opponents before the spawn.
How to bind selfkill:
1) You need to type this into your config : /bind KEY(mouse5) "kill; forcetapout"
2) Force tapout helps you to tapout while pressing selfkill, without the need to press space to tapout. It's easier and it prevents players from getting fullspawns (most of the time).
3) I would advise binding selfkill, on a button, which you can press really fast and which is easy to access (for example mouse4/mouse5).
How can selfkilling help you:
1) It can prevent you from getting fullspawns.
2) It helps you/your team to push out before your own spawn and killing allies.
3) It prevents you from staying alone versus the opponents, when most of your team is dead and you're in a sticky situation. Most of the time it's better to selfkill and attack/defend again together with your team. THIS IS SITUATIONAL.
When it comes to spawntime, a lot of people forget how useful knowing spawntimes is. Spawntimes can give you a huge advantage when it comes to playing ET. On most of the maps Allies spawntime is 20s and Axis spawntime is 30s. On some maps the spawntime is different from 20/30s.
For example: Supply is with 20/30 but Frostbite is with 25/30s spawntimes. To find out on which maps what spawntime there is, go on a server and look it up, or use google.
How to get the spawntime: There are 2 most advanced methods:
1) Pay attention when the opponents selfkill and then -1s from that, you should get the spawntime. (This might not be accurate, since some opponents selfkill 2s before or even 4s before just to throw the enemies off.)
2) Try to get near the opponents spawn, where you can hear or see, when they spawn.
How to remember/let others know the spawntime of the opponents: Now, here there are 3 most advanced methods:
1) Just type in teamchat once in a while or say on comms (teamspeak/vent etc.). This is the harder method, since players tend to forget/are too busy playing + writing takes time.
2) You can download the ET Spawntimer, which should help you to spam the spawntime in the teamchat by clicking one button.
3) There's a possibility to bind a button (for example /bind f12 "timerset 20"), on which you click on when the opponents spawn, and then it will count down and reset everytime on 20, when it's gets on 0, so you'll know when the opponents spawn.
How can spawntime help you:
1) It can help you to push out and lowering opponents (maybe even killing them) before killing out yourself (selfkilling).
2) It can help you get your opponents on long spawns/full spawns.
3) It can help you to spawnkill. Panzer opponents, rifle opponents or set artillerys or airstrikes near the opponents spawn, so that they would get killed right after the spawn.
A lot of players forget to watch the compass which you have in your config (you hopefully have). The compass gives a lot of information about your and the opposing team. It's highly recommended to use compass and from time to time check the compass to get more knowledge about your and the opposing team.
How can compass help me:
1) When playing medic, using compass is a must. It helps you to revive more easily, as in it shows on the compass, where your allied companion who's in need of a revive, is.
2) It helps you to spot enemies behind corners or camping spots.
3) It helps you/your team to time pushes together and help eachother out.
Kill/reviving (for medics):
Kill/reviving can be very effective form of keeping your teammates alive/helping out your team. It's only done in situational times, where you're sure to help others. When you kill/revive a teammate, they get a spawnshield for a short amount of time.
How to kill/revive:
1) If you see your teammates being on very low hp (5-15%), you can kill them (with a shot of a pistol/gun or with a knife) and revive them instantly so they get half of their hp.
2) Make sure you're close/near to the teammate when you kill them, other wise this can turn out into letting the opponents gib the body before you get a chance to revive.
3) In situations where your engineer is planting/repairing/defusing something, it's helpful to kill/revive them, so that they could plant/defuse/repair with spawnshield. This can help your team to finish plants/defuses/repairs.
Gibbing/reviving is a very important aspect in terms of killing opponents and teamwork. Gibbing/reviving helps your team to get an advantage over your opponents. Both gibbing and reviving are mostly situational. It takes a good player to know when to go for another kill or when to gib, when to revive or when to go for a kill before reviving.
How to gib:
1) Make sure you gib most of the time (especially engineers, since they can build/repair/plant objectives, coverts since they can destroy objectives/take clothes).
2) Gibbing is situational, but in order to get a better position over your opponents, I most of the time advise gibbing although THIS IS SITUATIONAL.
How to revive:
1) It's good if every team has at least one medic going with engineers to help plant/build/repair/destruct. If you're playing that role, make sure you stay near your engineer, but not too close (that you both get naded).
2) When pushing together with your team, make sure the last person is there to revive your teammates when you/them die.
There's more to come. I will try to make/put pictures to make it easier to acknowledge. Also I will try to think of more aspects which might help the newer players.
I hope this helps.